FREAX Volume 1: C64 and Amiga demoscene (hi)story

Freax

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THE HISTORY OF THE COMPUTER DEMOSCENE

Freax is a fast-paced, comprehensive look at the amazing stories of the digital art community known as the "demoscene". For over 20 years, computer programmers, artists and musicians have tweaked, optimized and pushed computers to their limits... all for the sake of art.

Anticipating advances in graphics and visuals by years, the members of these computer "scenes" have changed the face of computing. Now, their story has been told.

Within this 224 page book, a wide range of subcultures are examined, ranging from the early 8-bit beginnings of the 1980s to the present day world of gigahertz and gigabyte. Scenes such as the "warez scene", "hack/phreak", "underground ASCII", and many more make appearances, and key figures from these scenes are interviewed.

Years in the making, this book contains a comprehensive first look at the unique demoscenes of the world, accompanied with over 480 full-color screenshots and illustrations. Whether you were a member of the "scene" or just wish you were, Freax tells a story you'll want to hear.

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Mindcandy Volume 2: Amiga Demos

Mindcandy Volume 2: Amiga Demos

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This second volume of MindCandy explores the world of creative real-time animated music videos created to run on the Amiga computer platform. The DVD covers fifteen years of demo evolution with thirty of the best Amiga demos ever created. All demos were captured using the original Amiga hardware.

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MindCandy Volume 1

MindCandy Volume 1: PC Demos

MindCandy Volume 1: PC Demos Rating:
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Animations on steroids all of which were produce on the PC between 1990-2001.

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The Future Was Here: The Commodore Amiga (Platform Studies)

The Future Was Here: The Commodore Amiga (Platform Studies)

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Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

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Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour

Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour

Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour Rating:
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Star Trek fans--or Trekkies--have been collecting Star Trek souvenirs, artifacts, and memorabilia for many years, and they'll be thrilled with this brand-new book and CD-ROM package. Scheduled for publication in time to coincide with release of the latest Star Trek movie, as well as the 25th anniversary of Star Trek: The Next Generation's TV debut, this amazing book delights fans with--

  • A spectacular double-page spread detailing the history of the starship Enterprise in words and vivid illustrations
  • Spreads and gatefolds with 3D features illustrating the Enterprise from all angles, including a side-on cutaway diagram showing the craft's interior
  • Views of the ship's bridge, showing the captain's chair, main consoles, and the functions that the consoles control
  • Living quarters, including Captain Picard's suite, junior officers' quarters, and other locations that fans will immediately recognize
  • Artifacts, floor plans, photos from the TV show . . . and much more

    Enclosed with the book is a fabulous CD-ROM that gives viewers a detailed tour of the Enterprise . This remarkable software program was developed in close cooperation with the creators of the Star Trek sets that were used in the films and on the television series. On Board the U.S.S. Enterprise offers Trekkies a once-in-a-lifetime ticket to one of the most popular and beloved sci-fi adventures of all time.

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  • Star Trek Chronology: The History of the Future

    Star Trek Chronology: The History of the Future

    Star Trek Chronology: The History of the Future Rating:
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    From the founding of the Federation, to Zefram Cochrane's
    invention of warp drive, to James T. Kirk's early days in
    Starfleet AcademyTM, to the
    voyages of the "Starship Enterprise" SIZE="-2">TM under Captain Jean-Luc Picard, to
    the newest adventures of the "U.S.S. Voyager" SIZE="-2">TM, this book provides a
    comprehensive look at Star Trek's incredible history. The
    "Star Trek Chronology" documents "every" important
    event from every Star Trek episode and film, and includes both

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    The Star Trek Encyclopedia

    The Star Trek Encyclopedia

    The Star Trek Encyclopedia Rating:
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    This must-have book for every Star Trek fan includes entries for every character, ship, planet, star, and alien race from every episode of the original Star Trek, Star Trek: The Next Generation, and Star Trek: Deep Space Nine, and the first six Star Trek motion pictures. Illustrated with more than 750 photos, using computer video imaging techniques pioneered for the Star Trek Chronology.

    Details

    • 1994 - Pocket Books / Paramount Pictures - Large Format Paperback
    • The Star Trek Encyclopedia : A Reference Guide to the Future
    • Written by Michael Okuda, Denise Okuda & Debbie Mirek - Exhaustively Researched
    • Hundres of Photos & Diagrams - Over 5,000 Entries - Out of Print
    • New - Mint - Rare - Limited Edition - Collectible

    Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour

    Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour

    Star Trek The Next Generation: On Board the U.S.S. Enterprise: Be Transported to the Final Frontier with a Breathtaking 3D Tour Rating:
    List Price: $18.99
    Sale Price: $6.00
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    Availability: Usually ships in 1-2 business days

    Product Description

    Star Trek fans--or Trekkies--have been collecting Star Trek souvenirs, artifacts, and memorabilia for many years, and they'll be thrilled with this brand-new book and CD-ROM package. Scheduled for publication in time to coincide with release of the latest Star Trek movie, as well as the 25th anniversary of Star Trek: The Next Generation's TV debut, this amazing book delights fans with--

  • A spectacular double-page spread detailing the history of the starship Enterprise in words and vivid illustrations
  • Spreads and gatefolds with 3D features illustrating the Enterprise from all angles, including a side-on cutaway diagram showing the craft's interior
  • Views of the ship's bridge, showing the captain's chair, main consoles, and the functions that the consoles control
  • Living quarters, including Captain Picard's suite, junior officers' quarters, and other locations that fans will immediately recognize
  • Artifacts, floor plans, photos from the TV show . . . and much more

    Enclosed with the book is a fabulous CD-ROM that gives viewers a detailed tour of the Enterprise . This remarkable software program was developed in close cooperation with the creators of the Star Trek sets that were used in the films and on the television series. On Board the U.S.S. Enterprise offers Trekkies a once-in-a-lifetime ticket to one of the most popular and beloved sci-fi adventures of all time.

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  • Star Trek: The Complete Unauthorized History

    Star Trek: The Complete Unauthorized History

    Star Trek: The Complete Unauthorized History Rating:
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    This is the first book to combine an authoritative history of the Star Trek franchise—including all six television series and eleven feature films—with anecdotes about the show from those who helped shape it from the outside in: the fans. Star Trek expert Robert Greenberger covers everything from show creator Gene Roddenberry’s initial plans for a series combining science-fiction and Western elements, the premiere of the original series in 1966, its cancellation, the franchise’s return in an animated series, and its subsequent history on television and film, up to expectations for the 2013 J.J. Abrams film. Along the way, Greenberger analyzes Star Trek’s unique cultural impact and tremendous cult following, including the famous (and first ever) save-the-show mail campaign. But this isn't a sugarcoated history; this book chronicles the missteps as well as the achievements of Roddenberry and others behind the franchise.

     
    Approximately two dozen sidebars provide personal experiences of dedicated Trekkies who influenced or became a part of the franchise. Star Trek fandom is unparalleled in the effects it has had on the franchise itself. The book is illustrated with a large collection of photographs of memorabilia, many of which have never been seen before in print.

     

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    Gateways #1 (Star Trek Gateways)

    Gateways #1 (Star Trek Gateways)

    Gateways #1 (Star Trek Gateways) Rating:
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    Scattered throughout the galaxy are Gateways which link star systems across unfathomable distances. The technology that built them has been lost for tens of millennia...but that doesn't mean that it can't be found again. Left behind by a long-vanished civilisation, the mysterious portals offer a means of transport many times faster than warp travel -- as Captain James. T. Kirk and the crew of the USS Enterprise have inadvertently discovered. Having defeated the hostile computer program which guards an abandoned Kalandan outpost, Kirk and his crew are exploring the artifical planetoid in the hope of discovering more about the ancient apparatus which has hurled the Starship Enterprise a distance of a thousand light years. But the reactivated Gateway has attracted the attention -- and the avarice -- of various alien explorers, not least a mysterious race who claim to be none other than the enigmatic Kalandans themselves!

    Details

    • 2001 - Pocket Books - Paperback - First Edition
    • Star Trek - Gateways - Book 1 of 7 - One Small Step
    • Written by Susan Wright - A Cosmic saga that spans the galaxy
    • Out of Print - Perfect addition to your Star Trek library
    • VG+ Condition - Limited Edition - Collectible

    Star Trek Voyager Companion

    Star Trek Voyager Companion

    Star Trek Voyager Companion Rating:
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    The definitive guide to the entire Star Trek: Voyager series. This fully illustrated companion is absolutely packed with must-have information, including seven years of episode guides, original photographs and character profiles. All the main characters from the series have extended coverage, with actors giving personal insights and inside information on their roles. Every episode -- more than 170 in total -- is discussed in detail, each one accompanied by data points on the crew, the ship and its place in the Delta Quadrant. Plus there is a special index which features short summaries of all the episodes for quick and easy reference. Additional features include a particular focus on favourite themes which figure strongly in the Star Trek: Voyager universe, such as Captain Proton, Time Travel and Contact with the Alpha Quadrant. The book is packed with black and white pictures, including many on-set or behind-the-scenes photographs seen here for the first time. Starting with the Star Trek: The Next Generation Companion, which set the benchmark for Pocket Books' series companions, and continuing with the Deep Space Nine Companion (described by SFX as "the reference work fans have been waiting for, and the best non-fiction Trek book to date"), readers have come to rely on these books as the ultimate viewers' guides. Now it is the turn of Star Trek: Voyager fans to be delighted by the sheer wealth of Voyager facts and background this latest volume contains.

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    Echoes (Star Trek Voyager, No 15)

    Echoes (Star Trek Voyager, No 15)

    Echoes (Star Trek Voyager, No 15) Rating:
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    The U.S.S. Voyager finds itself in a system where a planet might have existed, but doesn't. Where the planet should have been, millions and then billions of people are appearing from nowhere and dying in the vacuum of space.

    To solve the mystery and save billions of lives, Captain Janeway will have to face alternate versions of herself and the crew of Voyager-- not just one almost-mirror-image, but many. Janeway will have to find a way to work with her alternate selves, with whom she shares much but each of whom has a different agenda. At stake is the survival of Voyager and the lives of billions of innocent people.

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    Ghost Dance (Star Trek Voyager, No 20, Dark Matters Book Two of Three)

    Ghost Dance (Star Trek Voyager, No 20, Dark Matters Book Two of Three)

    Ghost Dance (Star Trek Voyager, No 20, Dark Matters Book Two of Three) Rating:
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    Janeway and her crew in one universe, and Chakotay and Paris in another, are forced to retrace the epic journey of "Voyager" across the Delta Quadrant. En route, they encounter old foes and allies, while striving to outrace the cataclysmic doom now overtaking two separate realities.

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    Cloak and Dagger (Star Trek Voyager, No 19, Dark Matters Book One of Three)

    Cloak and Dagger (Star Trek Voyager, No 19, Dark Matters Book One of Three)

    Cloak and Dagger (Star Trek Voyager, No 19, Dark Matters Book One of Three) Rating:
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    Allying with a mysterious and powerful alien species, the Romulan Empire from 20 years in the past has created a new wormhole -- one leading straight to the present-day Delta Quadrant and the U.S.S. Voyager. There a sinister plan is set in motion, as the Romulans wish to gain a head start on future Federation technology by capturing Voyager and manipulating the phenomenon known as "dark matter"...with potentially disastrous consequences for the entire cosmos.

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    Shadow of Heaven (Star Trek Voyager, No 21, Dark Matters Book Three of Three)

    Shadow of Heaven (Star Trek Voyager, No 21, Dark Matters Book Three of Three)

    Shadow of Heaven (Star Trek Voyager, No 21, Dark Matters Book Three of Three) Rating:
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    The trilogy draws to a conclusion as "Voyager" races against time to gather a deadly contaminant. Whose side are the Romulans on? Where is the missing piece? And what surprising figure from the ship's past holds the key to the fate of the universe?

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    Star Trek Federation: The First 150 Years

    Star Trek Federation: The First 150 Years

    Star Trek Federation: The First 150 Years Rating:
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    For the first time, an ‘in universe’ history of Star Trek, complete with excerpts from Starfleet records and intergalactic intelligence, including James T. Kirk’s official biography and newly translated Klingon reports.

    Star Trek Federation: The First 150 Years
    celebrates the 150th anniversary of the founding of the United Federation of Planets.

    This unprecedented illustrated volume chronicles the pivotal era leading up to Humankind's First Contact with Vulcan in 2063, the Romulan War in 2156, the creation of the Federation in 2161, and the first 150 years of the intergalactic democracy up until the year 2311. Meticulously researched, this account covers a multitude of alien species, decisive battles, and the technology that made the Age of Exploration possible. It includes field sketches, illustrations, and reproductions of historic pieces of art from across the Galaxy, along with over fifty excerpts from key Federation documents and correspondence, Starfleet records, and intergalactic intelligence.

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    The Twelve (Book Two of The Passage Trilogy): A Novel

    The Twelve (Book Two of The Passage Trilogy): A Novel

    The Twelve (Book Two of The Passage Trilogy): A Novel Rating:
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    NEW YORK TIMES BESTSELLER

    The end of the world was only the beginning.

     
    In his internationally bestselling and critically acclaimed novel The Passage, Justin Cronin constructed an unforgettable world transformed by a government experiment gone horribly wrong. Now the scope widens and the intensity deepens as the epic story surges forward with . . .
     
    THE TWELVE
     
    In the present day, as the man-made apocalypse unfolds, three strangers navigate the chaos. Lila, a doctor and an expectant mother, is so shattered by the spread of violence and infection that she continues to plan for her child’s arrival even as society dissolves around her. Kittridge, known to the world as “Last Stand in Denver,” has been forced to flee his stronghold and is now on the road, dodging the infected, armed but alone and well aware that a tank of gas will get him only so far. April is a teenager fighting to guide her little brother safely through a landscape of death and ruin. These three will learn that they have not been fully abandoned—and that in connection lies hope, even on the darkest of nights.
     
    One hundred years in the future, Amy and the others fight on for humankind’s salvation . . . unaware that the rules have changed. The enemy has evolved, and a dark new order has arisen with a vision of the future infinitely more horrifying than man’s extinction. If the Twelve are to fall, one of those united to vanquish them will have to pay the ultimate price.
     
    A heart-stopping thriller rendered with masterful literary skill, The Twelve is a grand and gripping tale of sacrifice and survival.

    Praise for The Twelve
     
    “[A] literary superthriller.”—The New York Times Book Review
     
    “An undeniable and compelling epic . . . a complex narrative of flight and forgiveness, of great suffering and staggering loss, of terrible betrayals and incredible hope.”—Milwaukee Journal Sentinel
     
    The Twelve is even better than The Passage.”—The Plain Dealer
     
    “A compulsive read.”—San Francisco Chronicle
     
    “Gripping . . . Cronin [introduces] eerie new elements to his masterful mythology. . . . Enthralling, emotional and entertaining.”—The San Diego Union-Tribune
     
    “Fine storytelling.”—Associated Press
     
    “Cronin is one of those rare authors who works on two different levels, blending elegantly crafted literary fiction with cliff-hanging thrills.”—Fort Worth Star-Telegram


    From the Hardcover edition.

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    Gate of Ivrel (Morgaine Saga, Book 1)

    Gate of Ivrel (Morgaine Saga, Book 1)

    Gate of Ivrel (Morgaine Saga, Book 1) Rating:
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    Scattered about the galaxy were the time-space, gates of a vanished alien race. Long before the rise of the native civilizations, they had terrorized a hundred worlds--not from villainy but from folly. Now the task was to destroy their potency for mischief. This is the story of one such Gate.

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